Saturday, February 21, 2015

Social Media

1.  What is the appeal for the young and old to network in online places like the ones you examined this week?

On a personal level social media allows people of any age to keep in touch with their family, friends, and other acquaintances.  When I'm on Facebook I learn so much more about my friends and extended family than I would have otherwise just by reading their postings.  It is great for keeping in touch with friends who have moved, relatives living elsewhere, and those who live nearby.  If you have a smartphone it is easy to access social media from just about anywhere.  Social media can help you learn new information about products you may want to buy or to learn more about a hobby you have.  People may easily become part of a group, whether it is political, a hobby, or practically any interest you can think of.  I think this leads to less of a feeling of isolation from other people sharing the same interests or values.   

At the professional level social media also has much to offer in terms of collaboration, communication, information resources and other enrichments.   This is true for business and education.  In the MMS Education 2012 Survey of Educators on Social Networking, Online Communities, and Web 2.0 Tools, 82% of the educators surveyed have memberships in social networks, http://www.mmseducation.com/Educators-and-SocialNetworking_FinalReport_MMSEducation.pdf  The report indicated that there is growing awareness by educators that online networks allow access to other educators and classroom resources.  There is so much information on the internet and it can be tough to find what is wanted for your classroom so it is helpful to find a quality education-focused site.  Using quality sites offer some of the same rewards as personal social media sites do-communicating with others in the same specialty or areas of interest, learning new information, and forming groups with others.

2.  If used in a classroom, how might networking websites positively and negatively affect teaching and learning?

In the 2011 NMC Horizon Report K-12 a personal learning environment(PLE) was discussed, (Johnson, et al, 2011).  It is described as a system that helps enable self-directed and group-based learning which is designed around each student's goals.  One benefit is more student control over learning, while teachers are more of a guide rather than directing all learning.  This hopefully will create more motivation and interest on the part of the student.  Since students help choose what is in their PLE they may select the method of learning that helps them the most whether it is visual, auditory or something else.  The 2011 NMC Horizon Report mentioned a school in Canton, Georgia that uses Netvibes, go.nmc.org/nlrof, as a PLE.  The report stated that the goal In Canton is to balance predetermined lessons with educational sources chosen by students and reflecting their interests.

In order for schools to adopt PLEs and other networking websites the infrastructure to support them obviously needs to be there.  Students also need access to their own electronic device, whether it is a phone, iPad or something else.  There are usually restrictions on what websites may be accessed at school, especially Facebook and other "personal" social media sites.  As networking websites become more accepted hopefully most of these road blocks will be removed.  There are security concerns when letting students access the internet at school.  Websites track what is searched and many data mine in order to tailor advertising and who knows what else for.  After student teaching I can see there would have to be a lot of monitoring to make sure students are safely and responsibly using the internet.  I think there need to be rules established about internet use.  My experience is with grades 7-12 so my comments are more directed to that group.  In an article by Nancy Willard about schools and online social networking, http://www.educationworld.com/a_issues/issues/issues423.shtml , she suggests that clear internet rules need to be stated.  They need to:  include that the internet is to be used for educational sites, discuss online safety, have technical monitoring, and have appropriate consequences for not following the rules.  And last but not least teachers need professional development in technology for the classroom.

3.  In what kind of site might you tend to spend most of your time networking and for what purpose?

I do not currently belong to any professional networking sites but Classroom 2.0, Discovery Education Network and The Educator's PLN look interesting.  I want to learn how to integrate technology into lesson plans.  I will look for:  information related to the subject I am teaching, lesson plans, comments from other teachers on what works and what doesn't, possible collaboration with other teachers, how internet security concerns are addressed, how to motivate students, how to tailor learning to individual students, developing more student directed learning and to keep up with trends in education.  Discovery Education offers many science-related videos and lesson plans although some of it is not free.  The schools where I did Methods and Student Teaching subscribed to it.  Classroom 2.0 and Educator's PLN are free though.  The Educator's PLN should be helpful in getting started on developing PLNs.  It should help me expand my knowledge on topics I am interested in and interrelate with other teachers.

For personal networking I use Facebook and Twitter.  I like to keep up with friends and family and many of them use Facebook.  I do not post to Facebook all that often although I do share sites I like.  I sometimes comment on other posts.   I started using Twitter fairly recently so I am still learning about it.  I have found lots of people to follow and it is great to be able to see what is trending in the areas I am interested in.  I now follow news sites, some celebrities, financial sites and personalities, friends, my son and some of his friends.  I am reading a book on Twitter now.  It is interesting to read about how businesses use Twitter to promote and analyze whatever their product is.

4.  In what ways will this benefit you and what do you think might be the drawbacks?

I can think of many benefits to using networking professionally and personally.  Exposure to what other educators besides just those in your building are thinking and doing can greatly expand what you learn about teaching.  There are the benefits of possible collaboration, helping students become more interested in learning by getting them more involved in their own learning through use of technology, gaining access to quality resources for the classroom, possible interaction with other classrooms in other parts of the country or world, and finding out from other teachers what has worked or not in the classroom.

Some of the drawbacks are those that anyone using the internet might face.  Internet security, data mining, hacking, cyber bullying and other issues might all be concerns.  On top of that if students are using the internet there must be safeguards to try to protect them.  The teacher and school are responsible for the students so it really important to discuss possible problems from using the internet.  I also think continued research is needed on whether using networking in the classroom helps learning.  I think it needs to be integrated into lesson plans but It should probably be gradual at this time.

5.  What can you do to minimize the problems associated with social networking?

I think teachers need to carefully study what has happened in schools currently using social networking.  Reports like the NMC Horizon Report, www.nmc.org/nmc-horizonare good sources for finding schools using social networking and other technologies.  Educators need the approval of administration before proceeding with introduction of new technology in the classroom.  Classroom rules, or school-wide rules, need to be established on how to safely use the internet.  Some internet sites need to be blocked so students cannot access them since I think it would be very difficult to make sure 30+ students are not visiting inappropriate websites.  If internet rules are violated then the appropriate consequences need to be followed.  I think there are concerns from teachers about repercussions from online collaboration and from other forms of social networking.  I think some of the concerns are valid and you need to be very careful about what is posted.

References

Johnson, L., Adams, S., and Haywood, K., (2011). The NMC Horizon Report: 2011 K-12 Edition. Austin, Texas: The New Media Consortium.

    








Saturday, February 14, 2015

Gaming

Using Gaming in the Classroom

What do I think about gaming in the classroom?  I thought of gaming as primarily electronic which is not the case.  It can be a paper and pencil word search to up to "massive multiplayer online", or MMO (Johnson, et al, 2011).  Before looking at this week's readings I have not really thought much about using games to help students learn.  I thought there was very limited use of them, at least the electronic ones, as a learning technique.  One reason for this thought is the lack of technology in classrooms to support the use of gaming for learning.  Many schools do not have iPADs, mobile phones or other electronic devices needed for gaming.  However that is changing.  Several schools around where I live are starting to supply iPADs or MACs to students.  Most students love gaming but for fun but not classroom education.  Since gaming is something they are so familiar with it would be great to integrate it into lessons that will motivate them to learn.   In the NMC 2011 Horizon Report it is stated that proponents of game-based learning think it supports collaboration, problem-solving and communication (Johnson, et al, 2011).  The report mentions that research on consumer games has found what makes games appealing and engaging for different ages and genders.  The report also says that the qualities that make games appealing can be transferred to games featuring educational content (Johnson, et al, 2011).  Students spend a lot of time now playing video games outside the classroom so I think it is important that they be used with other learning techniques and not be the dominant method used by instructors.  Gaming has a lot of potential as a classroom tool though, especially if students are closely monitored to make sure they are learning.

Some of the gaming sites I looked at include:

Virtual Cell, www.wowiwe.net

This is a simulation where students travel through the interior of a cell and try to identify the organelles inside using biological assays.  They use an assay or test to encourage using the scientific method in identifying an organelle instead of just guessing.  The test may involve looking for an enzyme associated with that organelle.  There are many steps used to correctly identify an organelle and students can get help if they give incorrect answers.  I liked this game but there are concepts students obviously would need to be introduced to before playing.

Dumptown, http://www.epa.gov/recyclecity/gameintro.htm

In this simulation the player is the City Manager who helps people reduce waste, use less energy and reduce costs.  The manager encourages citizens and businesses to recycle, reduce waste, keep track of total waste, and manage the costs associated with recycling and waste disposal.  There are many steps that may be taken and costs associated are shown so it gives students a chance to evaluate the steps taken.

Planet Dinosaurhttp://www.bbc.co.uk/programmes/articles/54wHG51QS1CjVJX2fS97Txq/planet-dinosaur-game

Students get a chance to raise a dinosaur by choosing its habitat and food, helping them avoid extinction.  I think it is a good basic site where students learn about habitat and survival.  If students choose incorrect habitats or food the dinosaur does not survive.

All of the games I chose above are simulations. In an online article about gaming, Marc Prensky indicated the newest games encourage persistence through practice, offer quick decision making, action, feedback and reflection that is the basis for learning, www.edutopia.org/sims-vs-games.  The article also stated that games or simulations may be a better learning style for some students and they loose that normally short attention span when playing games.  Gaming has a place in classrooms and as evidence continues to grow showing its benefit it can be a useful motivating tool for learning.

References

Johnson, L., Smith, R., Willis, H., Levine, A., and Haywood, K., (2011).  The 2011 Horizon Report.  Austin, Texas:  The New Media







  








Saturday, February 7, 2015

Open Content, Creative Commons and Electronic Book Effects on Teaching and Learning


This week's readings were new material for me so they required some repeat reading but hopefully I can communicate coherent thoughts on the topic!  According to the MNC 2011 Horizon Report K-12, www.nmc.org/pdf/2011-Horizon-Report-K12.pdf,  open content is sharing information, instructional practices and experiences.  The report presents it as a cost effective alternative to textbooks where understanding, insight and experience may be shared.  They indicate students get skills related to finding, evaluating, interpreting and repurposing resources for subjects they are studying.  Some other benefits to students include availability of many more resources and access anytime online.  Open content may be more learner-centered if instructors offer several types of sources-video, text, audio or others.  A link in the 2011 Horizon Report K-12, opensource.com/open-source-way, states open content leads to an open exchange of ideas and information, collaboration, creation, and problem solving.  It may bring together diverse ideas and allow people to share work.   In my view open content may be a great resource for the classroom but there are problems.  There is a lot of material to search through and it obviously needs to be relevant and factually correct.  If teachers share online via video what they are doing in the classroom everyone may see their work thus possibly setting themselves up for an unwelcome response.  This will probably not be the case in most instances but there is that chance.  Teachers need to get the approval from their school too before they collaborate.  Selections of online resources will need to be made for most students.   Overall I think open content may be very helpful to teachers, students and school administrations.  Some schools like Open High School in Utah have adopted open content, go.nmc.org/wesdn.  Open content may include online textbooks available for free to schools so there is the potential for large cost savings.

Sources of open content include individuals, corporations, libraries, universities and other institutions that have made books and other information available for viewing and use by others.  One issue mentioned in this week's readings is orphan books, those books abandoned by the author and publisher.  I have run across books I wanted to read that were no longer obtainable but I did not really know much about orphan books.  There are a lot of legal issues I really do not understand but I think it would be helpful if these books were made available to the public.  This may be simplistic due to costs and copyright law.  In regard to Google and Orphan Works in our readings I do not like it there is a monopoly control over online access to a large body of orphans.

Another category of resources for the classroom is free content.  Wikipedia describes it as a work that has no significant legal restriction on its use, http://en.wikipedia.org/wiki/Free_content.  In contrast, they describe open content as not having conventional copyright restrictions.  They also state that open content licenses rely on a copyright holder's power to license their work, http://en.wikipedia.org/wiki/Open_content#Major_open_content_repositories_and_directories.

Creative Commons helps authors and others contribute to open content.  Creative Commons is a mechanism to help anyone who owns copyright- or database-protected content to waive those interests and place them in the public domain, http://creativecommons.org.  The licenses available through Creative Commons allow creators to choose how restrictive the release of their work should be.

After reading about open and free content I think it is necessary for everyone to try to find out what type of content they are using in the classroom, follow the licensing rules if appropriate and to make sure they site the source of the material.  Otherwise the copyright police may show up.

Electronic books, whether they are free, open or purchased content, are becoming more prominent in classrooms. In the NMC 2011 Horizon Report K-12 it states electronic books are not always just  copies of printed books, some have visual interfaces that include multimedia, www.nmc.org/pdf/2011-Horizon-Report-K12.pdf.  This would be great for visual learners.  Advantages of ebooks include portability, size and weight.  Who has not seen kids lugging huge backpacks full of books?  In the 2011 Horizon Report they mentioned that Ball State University has a class where future teachers used Kindles to experience firsthand how electronic books can be used in teaching and learning, www.nmc.org/pdf/2011-Horizon-Report-K12.pdf.  As more classrooms use electronic readers hopefully more universities will offer similar coursework.